Board games have seen a rise in popularity and are notably enjoyed by individuals exhibiting traits of autism. Recent research has delved into the scientific reasoning behind the anecdotal connection and unveiled significant insights into this phenomenon.
Carried out by experts at the University of Plymouth, the study comprised five research endeavors. Collectively, the studies indicated that individuals with autism are disproportionately involved in board gaming compared to the general population. Engaging in modern board games like Dixit or Werewolf was found to offer a structured social setting for individuals with autism.
Published in the American Journal of Play and Journal of Autism and Developmental Disorders, the research revealed that board games alleviate social pressures associated with meeting and interacting with others, offering a reprieve from small talk and an avenue for escapism.
These findings shed light on the reasons behind the appeal of board games and could potentially guide the development of interventions aimed at enhancing well-being for specific populations.
Research Approach:
The initial study involved a survey of 1,600 board gamers globally, showing that approximately 7% of them had been diagnosed with autism, as opposed to only 1% in the general population. Moreover, 30% of the participants exhibited significant levels of autistic traits based on the Autism Spectrum Quotient (AQ) questionnaire.
In a subsequent study, 13 in-depth interviews were conducted with hobbyist board gamers diagnosed with autism, delving into their experiences with board games and how the hobby relates to their condition. Participants described finding the games both comforting and stimulating, facilitating engagement with their interests and serving as an alternative mode of social interaction.
The third study introduced 28 autistic individuals new to board games to group gameplay sessions, highlighting themes of challenge and growth, as well as the games’ role in fostering social connections.
The fourth and fifth studies outlined the outcomes of long-term interventions involving weekly board game sessions with autistic adolescents in special educational settings and autistic adults, including those with intellectual disabilities. The interventions were found to promote community, independence, and skill development among both groups.
Expert Insights:
The study was co-led by Dr. Liam Cross and Dr. Gray Atherton from the University of Plymouth, who aim to leverage the findings to advance interventions for individuals with autism.
Dr. Atherton explained, “We recognize that board games are a meaningful pastime for many individuals with autism. This research has elucidated why that is the case, inspiring us to explore this further in our future endeavors.”
Dr. Cross added, “Our study emphasizes the substantial role of modern board games beyond casual play, especially in settings like board game cafes. We are committed to enhancing the accessibility and enjoyment of gameplay for individuals with autism and are excited about the possibilities in this field.”