Unforgettable Highlights from the Golden Globes: From Demi Moore’s Dazzle to Zoe Saldaña’s Spotlight

Biggest moments you missed at Golden Globes, from Demi Moore to Zoe Saldaña The 82nd annual Golden Globes are in the books, and this year’s show provided its usual share of indelible moments, aided and abetted by the casual dinner-theater setting, flowing drinks and (according to host Nikki Glaser) the wafting scent of salmon. Glaser
HomeInnovationThe Surprising Truth: Video Games Aren't Just for Kids – What Parents...

The Surprising Truth: Video Games Aren’t Just for Kids – What Parents Need to Understand

 

 

Not all video games are suitable for children. Here’s what parents need to keep in mind.


 

Many young Americans are eager to dive into video games.

 

This festive season, 76% of U.S. kids aged 10-17 have video game-related gifts at the top of their wish lists, according to a recent Entertainment Software Association survey.

“Video games are a beloved pastime and entertainment option globally,” said ESA’s senior vice president, Aubrey Quinn, in a statement to YSL News.

The survey revealed that over 60% of Americans engage in video gaming for at least an hour weekly, with 68% enjoying it to unwind, 67% for enjoyment, and 37% for mental stimulation.

“Gaming provides numerous benefits, including enhanced eye coordination, teamwork when playing with others, and valuable problem-solving skills,” explained Ron Kerbs, CEO of cybersecurity firm Kidas.

 

As more kids engage with video games and technology rapidly advances, experts advise parents to evaluate or oversee certain factors if they haven’t already done so.

 

Considerations for Parents

Parents should begin by checking the ESRB age ratings for the video games their child wants, Quinn recommended.

 

“Not every game is crafted for younger audiences,” Quinn stated. “There are titles that are specifically geared towards older players due to their mature storylines and themes.”

ESRB ratings provide game descriptions and detail the reasons behind the assigned age ratings. They also include information regarding in-game purchases and player communication features.

 

Additionally, Quinn suggested that parents review the parental controls available on their child’s gaming console or mobile device.

Major console manufacturers like Nintendo, Sony, and Microsoft offer parental control options that enable parents to manage and monitor gaming settings. Some game developers, such as Epic Games (creators of Fortnite), also provide parental control features that work across multiple platforms.

These controls allow parents to restrict games based on ratings, set limits on playtime, and manage their child’s communication with others in-game.

Quinn emphasized that the gaming industry takes the safety of its young players seriously. “The industry has advanced to ensure that its protective tools and resources align with modern technology.”

 

Encouraging Conversations

It’s crucial for parents to engage in discussions about console settings and expectations with their kids, especially regarding online interactions and behavior. Playing games together is also a good way to bond.

Establishing clear household guidelines regarding gaming, such as when and with whom kids can play online, is essential, according to Quinn.

She advised parents to communicate about not only the risks of online strangers but also to teach kids about kindness, respect, and the importance of not using anonymity as an excuse to say hurtful things.

 

Parents might also be concerned about gaming addiction, Kerbs noted.

Signs of potential issues could include kids struggling to stop gaming, losing interest in other activities, or experiencing lack of sleep. Parents should encourage a balanced lifestyle with various engagements.

 

Parenting in 2024 and into 2025 is complex, but having these essential conversations around video games can lead to positive outcomes for younger players, Quinn concluded.

“Video game communities can be incredibly inclusive and supportive,” Quinn shared. “We often hear stories of individuals with mobility challenges or neurodiversity who find acceptance and camaraderie in gaming, creating welcoming spaces where they would otherwise feel isolated.”